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Channel: Answers for "memory consumption when changing materials [iOS]"
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Answer by ArmarageX

My guess is that the engine "batches" your similar textured objects in the beginning.... and sees that "Oh you have black and white tiles.... let me create 2 memory slots for you"... And when you...

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Answer by Bunny83

Right, just read the docs on [Renderer.material][1] and don't skip the "important note". Whenever you read or write to renderer.material, Unity will duplicate the material so this renderer has it's own...

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Answer by ArmarageX

My guess is that the engine "batches" your similar textured objects in the beginning.... and sees that "Oh you have black and white tiles.... let me create 2 memory slots for you"... And when you...

View Article

Answer by Bunny83

Right, just read the docs on [Renderer.material][1] and don't skip the "important note". Whenever you read or write to renderer.material, Unity will duplicate the material so this renderer has it's own...

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Answer by ArmarageX

My guess is that the engine "batches" your similar textured objects in the beginning.... and sees that "Oh you have black and white tiles.... let me create 2 memory slots for you"... And when you...

View Article


Answer by Bunny83

Right, just read the docs on [Renderer.material][1] and don't skip the "important note". Whenever you read or write to renderer.material, Unity will duplicate the material so this renderer has it's own...

View Article
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