Answer by ArmarageX
My guess is that the engine "batches" your similar textured objects in the beginning.... and sees that "Oh you have black and white tiles.... let me create 2 memory slots for you"... And when you...
View ArticleAnswer by Bunny83
Right, just read the docs on [Renderer.material][1] and don't skip the "important note". Whenever you read or write to renderer.material, Unity will duplicate the material so this renderer has it's own...
View ArticleAnswer by ArmarageX
My guess is that the engine "batches" your similar textured objects in the beginning.... and sees that "Oh you have black and white tiles.... let me create 2 memory slots for you"... And when you...
View ArticleAnswer by Bunny83
Right, just read the docs on [Renderer.material][1] and don't skip the "important note". Whenever you read or write to renderer.material, Unity will duplicate the material so this renderer has it's own...
View ArticleAnswer by ArmarageX
My guess is that the engine "batches" your similar textured objects in the beginning.... and sees that "Oh you have black and white tiles.... let me create 2 memory slots for you"... And when you...
View ArticleAnswer by Bunny83
Right, just read the docs on [Renderer.material][1] and don't skip the "important note". Whenever you read or write to renderer.material, Unity will duplicate the material so this renderer has it's own...
View Article
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